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Date
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Version
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Comment
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6-7-10
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1.0.31
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-
Start up checks.
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Vacuumed database.
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Recompiled with gcc 4.2 in newer Xcode 3.2.2 tools.
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Tested on iOS 4 GM and program appears to work.
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Tested on iPod touch 2nd generation and iPhone 3Gs.
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Submitted to iTunes Connect.
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1-9-10
|
1.0.28
|
-
Removed a slight decay in the orbit equation.
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Fixed an issue getting collision information from coldet.
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Disable dynamic lighting on the iPod 3G. ( sgx535 iPod 3G 32GB/64GB )
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Tested on iPod touch 2nd generation and iPhone 3G.
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Submitted to iTunes Connect.
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|
8-31-09
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1.0.25 B
|
-
Teleporting when close to the game world boundary sometimes put the game into a run state. Corrected.
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Rejected binary and submitted to iTunes Connect.
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Tested on iPod touch 2nd generation and iPhone 3G.
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Submitted to iTunes Connect.
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|
8-30-09
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1.0.25
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-
If the player did not turn the craft after a long period of time, then the camera would start to jiggle annoyingly. Corrected.
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There are new images for clear scores and default settings buttons. Looks rather nice.
- Put in a minor math optimization.
- Tested on iPod touch 2nd generation and iPhone 3G.
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Submitted to iTunes Connect.
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|
8-7-09
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1.0.22
|
-
Correct lighting issue causing pauses on the iPhone 3G S. Issue triggered by dynamic lighting on the iPhone 3G S. Not an issue on the iPhone 3G.
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Slow game down iPhone 3G S. Animation was too fast. Seemed faster than the simulator.
- Tested on iPod touch 2nd generation. Appears to work fine. Enabled distribution for iPod touch 2nd generation in App Store.
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Submitted to iTunes Connect.
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|
7-31-09
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1.0.20
|
-
Corrected background on initial view of the faq and high scores. Made the background transparent. Scores was flashing white on first view.
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Just use the default icon settings for drawing the icon. Set prerendered icon to false. Probably will work better with the app store rather than trying to do the edge work myself. Might be more compatible in the future too.
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Recompiled with the thumb setting turned off. This was recommended in the Apple tech notes and might help with performance. Set optimizer to O2. Before it was smallest and fastest. Now its set to a more agressive setting.
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Submitted to iTunes Connect.
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Note: this version runs too rapidly on the iPhone 3G S. A future update will resolve this issue.
|
|
6-9-09
|
1.0.18 c
|
-
Planet 2 type should show up on radar.
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Make sure when player starts they are not pointed at the sun.
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Submitted to iTunes Connect.
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|
6-9-09
|
1.0.18 b
|
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Tested on the GM developer tools for iPhone 3.0. GM tools were released yesterday. Built against 2.2 sdk but ran it on the 3.0 upgraded iPhone. Have about a week to fix and test.
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Fixed minor gui issues to get it working on 3.0.
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Retested on the iPhone 2.2 simulator.
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Submitted to iTunes Connect.
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|
6-8-09
|
1.0.18
|
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The iPod should be able to play music when the game is running. The game now creates a session with an ambient sound setting. The game now has an audio interrupt. This should pause the audio when there are incomming phone calls. ( customer complaint )
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If the player laser goes off the screen, the laser is removed. Shooting asteroids off the screen will not be a good cheat. ( customer feedback )
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Reformatted the scores table using a UIWebView. Also, there is a check to make sure there are no more than 10 enteires in the plist preferences for scores.
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Turning left and right is now done with swipes. This appears to be the common way many games control player actions. Customers were confused by pressing on the left or right of the screen before. Multitouch is also enabled so the player can swipe, fire and teleport at the same time. ( customer complaint )
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When the player taps the reliabit url in the About section, it will launch the Safari browser.
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When a station laser hits a mine, the mine will explode and be removed. Before the mine was not removed.
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Added a scores table to the FAQ section.
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Retested on my iPhone OS 2.2.1 and iPhone simulator. Called the phone while the game was playing. Played the iPod while the game was playing. Doubled checked the scores table.
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Submitted to iTunes Connect.
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|
5-23-09
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1.0.11
|
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Added a red fire button. Only pressing on the ship might have been confusing at first. Plus, the players hand is in the way of the view. Try to be more flexible.
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Disabled phone dimming while the game is running.
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Refined camera tracking.
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Made explosions bigger in some cases.
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In some cases mines were not exploding. Blue laser hitting mine.
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Changed some of the model colorings. Added green to spacejunk. This might give the impression its safe to touch.
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Tested on my iPhone.
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Resubmitted binary to iTunes Connect.
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Uploaded new screenshots to ITunes Connect. Tried to use smaller jpg images.
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|
5-21-09
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1.0.7
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Redid the code signing. For Apple Push Notification Service you cannot have a wildcard (*) . It has to be fully qualified with the bundle name. So, this is probably more compatible with the 3.0 stuff in the long run. 3.0 has the push notification stuff. Otherwise, the push option is grayed out on the App ID pages. We might want this feature in the long run.
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Audio orientation is from the eye to the player. Before it was the orientation of the spaceship.
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Regression tested on the iPhone.
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Reuploaded the binary to iTunes Connect. ;)
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|
5-13-09
|
1.0.5
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-
Replaced program icon. Icon should be consistent with App store.
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Updated plist with new version number.
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Regression tested.
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Resubmitted to iTunes Connect.
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|
5-11-09
|
1.0.4
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-
Changed program name to "Astroidica". All name references and images have been changed. There is an old Atari Game that used "AstroBlast" that was released in 1982. Avoiding any name conflict.
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The audio and models are loaded in a seperate thread. This allows the app to complete its initial load faster. The watch dog timer will quit the app, if it loads too slowly. Since the data is not loaded in the main thread, the program will avoid being shutdown by the watchdog timer. A progress bar was added to show the loading progress. When the data is fully loaded, the player can begin playing.
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Did more regression testing. Made sure the program no longer crashes sparadically on startup. Double checked name changes.
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Resubmitted to iTunes Connect.
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|
5-6-09
|
1.0.2
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Program was crashing on startup. Seems if the usb cable is removed it changes some of the start up behavior. Might be slower with usb because the developer build is communicating with gdb. So, it might be a synchronization issue. Looks like it was mostly webcore. Needs to wait for load to complete to show the faq page. There is no javascript in it ... simple html. Now, loads page when view is going to appear. Also, set the delegate methods for webcore. Just in case, I built the product against the 2.2 sdk and set the xib to 2.2. Starting immediately after a phone reboot seemed to create different crash behavior ... but it would only crash once. Version 1.0.0 was tested with the usb cable only.
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Reloaded to iTunes Connect. Changed the OS requirement to 2.2 .
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|
5-6-09
|
1.0.0
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