Emerald Run ... coming soon.

I've been a busy bee lately. There is enough built to display a new game and I've decided to call the next game "Emerald Run". The game is essentially collecting the emeralds and avoiding obstacles in a large world setting.

The big step up in this game is its OpenGL ES 2 capable. That  means dynamic shadows and bump mapping! A ton of work.

I put a bit of effort into making the game compatible in every way with landscape and portrait mode. Though, I did put in a button to stop rotation. 

Emerald Run also runs with older OpenGL ES 1.1 based graphics. 

Still a few more things to iron out but all the levels are complete. Ironically, the 8 GB iPod 2nd generation device really limits the amount of content.

At some point, I'll try to get it working on the iPad but I think Apple is going to have to upgrade that system software first.

Here are some teaser screenshots. These were taken on a third generation iPod Touch.

p1

p2

shoot

Portrait mode....

p4

And the kicker .... OpenGL 1.1 compatibility mode! Feels like building two games ... ouch.

compatible


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