Laser carbine.

Slowly making progress on my next game!

The latest challenge was integrating a laser carbine with the character animation. So, I had to tweak the model. The difficult part was lining up the shot and finding the muzzle of the laser carbine while the model is actually animating. But it all worked out. The gun is moving while the character walks.

Looks like the next steps are creating all sorts of monsters etc. Populate the world more with stuff. I can use the skinning techniques on background objects too. So, should be interesting. I will have to switch to a modelers frame of mind.

I spent some time on the controls too. The next game will not use the accelerometer. Moreover, things in the hud are now driven from the database.

Threw in some sounds too. Little different this time because its someone walking and the focal point is not a vehicle driving or flying around.

Here are some shots. These were taken on a 4th generation iPod with 8G of memory. Had to down sample the shots for the blog. In the real game the play button will disappear too.


screen1


screen2b


screen3


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