I submitted Emerald Run to the App Store tonight. Also, I added some more screenshots in the product section. A little different this time with the application upload rather than a web page upload. It appeared happy with whatever checks it does.
Last minute tweaks. The biggest issue is the performance difference between devices and compounding the situation is what version of OpenGL ES your running. Also, the number of items in the levels create some scale issues.
I got the ocean shader working better too.
Vacuumed the database. The entire game is only 5.8 megs zipped.

