Sea Copter Support |
Changes
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Sea Copter Change Log
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| Date |
Version |
Comment |
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8-15-2008
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1.0.1.24
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+ Fixed some level change memory leaks. Playing a long time should work better now. Before the game would slow down after roughly 24 levels of game play.
+ Corrected a drawing issue in non shader mode. Was most noticeable on ATI cards. Sometimes when a missile would explode some of the sea tiles would draw white. This should be fixed now.
+ Corrected some glsl clean up.
+ Put in some defensive code for textures.
+ Improved vertex buffer object execution.
+ Regression tested on intel and ppc. Tested on nvidia 8800 gt, nivida 7300 gt, ati 9800 and ati 2600 xt cards.
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| Date |
Version |
Comment |
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6-1-2008
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1.0.1.19
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+ When the game window is dragged to another display the mouse should work correctly.
+ The counter passed to glsl scripts is incremented in the simulator thread and not the drawing thread. Sea animation should be a constant speed on different video cards. Before it was too fast on the 8800 gt.
+ Camera pan movement and decay now incremented in the simulator thread. Movement should now be consistent across different video cards.
+ Tweaked shadow glsl code in the event the game window is dragged from a nvidia to an ati card on the other display. Appeared to be an issue with ati 2600 xt and nv 8800 gt card on os 10.5.3.
+ Regression tested on intel and ppc. Tested on nvidia 8800 gt, nivida 7300 gt, ati 9800 and ati 2600 xt cards. note: older cards have different buses. So, there is a partition as to what other displays the game window can be dragged to.
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| Date |
Version |
Comment |
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5-21-2008
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1.0.1.15
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+ Fixes a texture compression bug. Transparent textures might have been drawn incorrectly on some video cards. Transparent textures are no longer compressed.
+ Fixes a potential memory leak with the lua scripting stack.
+ Corrects a problem with flickering text and icons. Might be noticeable on slower cards.
+ Corrects an issue with setting material transparencies.
+ Corrects some initialization issues.
+ Upgrades the version number to 1.0.1.15 in the Info.plist file.
+ Regression tested on intel and ppc. Tested on nvidia 8800 gt, nivida 7300 gt and ati 9800 cards.
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| Date |
Version |
Comment |
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4-29-2008
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1.0.1.9
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+ Corrects an end of level tally if the player died. The game should proceed properly after level restart.
+ Changed some cgl calls when monitor is not synced.
+ Made sure draw buffer is swapped only when the buffer changes.
+ More aggressively clean out memory.
+ Upgrades the version number to 1.0.1.9 in the Info.plist file.
+ Regression tested on g5 and intel mac.
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| Date |
Version |
Comment |
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4-21-2008
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1.0.1.5
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+ Upgrades the small pirate vessel. The new model has a reduced polygon count by 75% which should help performance.
+ Tweaks to maps on levels 10,11 and 13.
+ Attempts to fix memory leaks.
+ Regression tested on g5 and intel mac.
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| Date |
Version |
Comment |
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4-17-2008
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1.0.0.4
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+ Smoothed camera movement when helicopter going fast.
+ Fixed a collision response error when pirate ships firing.
+ Tweaked initial camera position. Skip first frame.
+ Regression tested on g5 and intel mac.
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| Date |
Version |
Comment |
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4-9-2008
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1.0.0.1
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+ Fixed HID code. Was not calculating button id right.
+ Scripting: put some checks into pirate scripts.
+ Regression tested on g5 and intel mac.
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| Date |
Version |
Comment |
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4-8-2008
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1.0.0.0
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+ Cleanup HID code. Should be more efficient.
+ Reviewed threading and processes. Minor tweaks.
+ Content: reworked base island to lower vertex count.
+ Content: lowered the amount of smoke from missiles. Faster.
+ Content: lowered background probabilities on islands. Faster.
+ Tested on G5/ATI and Intel/Nvidia. Calling this the 1.0.0.0 version. :)
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| Date |
Version |
Comment |
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4-7-2008
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0.9.7.0
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+ Got HID controls working. Tested with Logitec dual action and Nyco Airflow gamepads.
+ Removed memory allocations from bsp tree construction for collision detection. Optimization.
+ Content: improved explosion model.
+ Content: improved explosion spark model.
+ Content: rework of main base island.
+ Content: rework of vortex graphics settings.
+ Scripting: made pirates more aggressive.
+ Scripting: tweaked some shadow code for ati glsl.
+ Content: lowered mass of artillery shell fired by pirate.
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| Date |
Version |
Comment |
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4-4-2008
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0.9.5.0
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+ Main effort was to sweep through gui and check basic behavior.
+ Fixed gui bug where clicking on text did not highlight to red.
+ Pressing the return key will act on the green button in any gui window.
+ Changed some of the gui text and put in the website url.
+ Default settings were turning fullscreen on. Put this in the off mode to be consistent.
+ The manual left right pan with a,d keys should work better now. To manual pan the helicopter should not be moving. When the copter is moving then the camera auto pans behind the helicopter.
+ Content: lowered the poly count on the base island and the vortex.
+ Note: Higher key repeat rate plays better.
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| Date |
Version |
Comment |
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4-1-2008
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0.9.0.0
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+ Initial beta demo release. Supports Mac OS 10.5 .
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