Sea Assault Change Log


Date Version Comment

7-24-10

1.4.62 (2)

  • Support iOS 4.0 multitasking better.
  • Fixed small memory issue when loading model.
  • Regression tested on iphone 3gs and iPod touch 2nd / 3rd gen.

7-15-10

1.4.62

  • Enable multisample rendering on capable devices. Requires iOS 4.
  • Added multisample to preference settings.
  • Disabled view animation caching when starting new game. Sometimes the last frame of the previous game would be cached.
  • Touched up default startup image.
  • Regression tested on iphone 3gs, iPad and ipod touch 2nd / 3rd gen. Tested game on iOS 3 and iOS 4.

6-7-10

1.4.58

  • Found a dealloc bug during start up that caused the game to crash on iOS 4 GM. Fixed. Wonder if this was causing iPad issues.
  • Tested game on iOS 4 GM with 3rd gen iPod. Lets work the kinks out before the customers get the new OS.
  • Regression tested on iphone 3gs and ipod touch 2nd gen.

5-31-10

1.4.57

  • Normalize directional light.
  • Replaced camera math code.
  • Tweaked some start up checks.
  • Vacuumed data base. App size should be smaller.
  • Minor changes.
  • Regression tested on iphone 3g and ipod touch 2nd / 3rd gen.

2-9-10

1.4.52

  • Tested in iPad Simulator for compatibility.
  • When editing player name, difficulty button is disabled.
  • Added a red target line to help aim the fixed cannon.
  • Improved particle explosion effects.
  • Added animated transition switching in and out of game view.
  • Improved texture alignment in ocean model.
  • When turret or helicopter cannon is fired, smoke is produced.
  • Improved overlapping particles. Offset depth values.
  • Regression tested on iphone 3g and ipod touch 2nd / 3rd gen.

1-31-10

1.3.49

  • Used OpenGL sprites instead of textured quads.
  • Home base will always show on edge of radar.
  • Fuel and score now set properly when taking off.
  • If you have zero missiles, launched missiles will target.
  • Added smoke trail to jets.
  • Explosions leave smoke afterwards.
  • Debris from jets inherits some of destroyed jet velocity.
  • Put in optimizations on code bottlenecks found with shark.
  • Changed some of the uv translation code.
  • Built with optimized smallest size setting. ( helps on 3G )
  • Regression tested on iphone 3g and ipod touch 2nd gen.

1-8-10

1.3.39

  • Added recon jets.
  • Player can fire guided missiles at jets.
  • Added laser guidance when player shoots at jet.
  • Enemy jets and missiles show up in radar.
  • Added base store dialog. More fine grain selection of fuel and missiles.
  • Verticle controls.
  • Need to be low over pad to land. Otherwise, you can fly over the pad.
  • New switch weapon sound.
  • When game is paused, a pause message is displayed.
  • Changed initial splash image.
  • Updated FAQ.
  • Screen around icons on left will not move the helicopter.
  • Tweaks on iphone 3g to help speed up game.
  • Gradient color in background play view.
  • Regression tested.

10-31-09

1.2.34

  • Added game difficulty settings.
  • Score chart shows game's difficulty level.
  • Helicopter tilts when turning.
  • Use only one button image.
  • Changed score and fuel font settings.
  • Fixed rare potential game stall.
  • When game over message showing, don't allow pause.
  • Updated FAQ.
  • Regression tested on iPod and iPhone.

10-13-09

1.2.28

  • Missiles emit sparks in addition to smoke.
  • Improved collision response and detection.
  • Inlined matrix math functions.
  • Regression tested on iPhone and iPod touch.

9-24-09

1.2.25

  • Added new sounds.
  • Improved sea texture animation.
  • Adjusted enemy turret targeting.
  • New home base, tree and debris models.
  • Added sparks, if turret or debris hit.
  • New button images.
  • New title image.
  • New program icon.
  • After player dies, cannons stop firing.
  • When player starts new life, weapon set to cannon.
  • Enemy missiles terminate after hitting player.
  • Enemy missiles no longer home, if player dies.
  • Improved collision detection.
  • Other minor bug fixes and enhancements.
  • Regression tested on iPhone 3G and iPod touch. Tested on simulator.
  • Submitted program to iTunes connect.

8-24-09

1.1.9 B

  • Turrets aim better.
  • Islands positioned better in radar grid.
  • Slowed enemy guided missiles down a little. Might be too deadly on faster phones or simulator. Missile aiming more accurate.
  • Regression tested on iPhone 3G and iPod touch. Tested on simulator.
  • Rejected binary and resubmitted program to iTunes connect. Keep version the same so metadata is not screwed up.

8-23-09

1.1.9

  • Added two new island models.
  • Added a tree model. If there are no targets, this is sometimes substituted in.
  • Improved helicopter controls. The helicopter turns smoother now. High priority fix.
  • Enemy missiles are now guided missiles. Much more challenging. Enemy missiles now have a smoke trail and fire more often.
  • Improved sounds. Multiple clips for firing should play at the same time. If a bullet hits a turret, then a ding sound will happen. New sound for turret firing -- different than helicopter cannon.
  • Better positioned explosions when a target is hit.
  • Reworked some collisions logic.
  • Other minor fixes and tweaks.
  • Added some imagery to the FAQ section.
  • Regression tested on the iPhone and iPod touch.
  • Submitted program to iTunes connect.

8-7-09

1.0.6

  • On the iPhone 3G S, the game animation will pause for a second when dynamic lighting is triggered. ( from firing or an explosion ) This has been corrected.
  • Islands are positioned better and distributed farther apart.
  • Red dots are drawn below the missile icon indicating the number of missile ammo.
  • Tested on iPod touch 2nd generation. Appears to work fine. Changed app store settings to enable distribution for iPod touch 2nd generation.
  • Submitted program to iTunes connect.

7-14-09

1.0.3

  • Was not reseting scores label when starting a new game.
  • Tweaked some sleep settings in animation loop.
  • Tweak some memory allocation when a tap occurs.
  • Submitted program to iTunes connect.
  • Note: firing causes the game to slightly pause on the iPhone 3G S. Also, sometimes during an explosion the screen will flash black on an iPhone 3G S. These issues will be resolved in a future update. These issues do not appear on the iPhone 3G.

7-12-09

1.0.0

  • Initial release.
  • Submitted program to iTunes connect.
©2010 Reliabit,LLC. All rights reserved.